Mesh Module¶
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class
py2p.mesh.
MeshConnection
(*args, **kwargs)[source]¶ The class for mesh connection abstraction. This inherits from
py2p.base.BaseConnection
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send
(msg_type, *args, **kargs)[source]¶ Sends a message through its connection.
Parameters: - msg_type – Message type, corresponds to the header in a
InternalMessage
object - *args – A list of bytes-like objects, which correspond to the packets to send to you
- **kargs – There are two available keywords:
- id – The ID this message should appear to be sent from (default: your ID)
- time – The time this message should appear to be sent from (default: now in UTC)
Returns: the
IntenalMessage
object you just sent, orNone
if the sending was unsuccessful- msg_type – Message type, corresponds to the header in a
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handle_waterfall
(msg, packets)[source]¶ This method determines whether this message has been previously received or not.
If it has been previously received, this method returns
True
.If it is older than a preset limit, this method returns
True
.Otherwise this method returns
False
, and forwards the message appropriately.Parameters: - msg – The message in question
- packets – The message’s packets
Returns: Either
True
orFalse
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__init__
(*args, **kwargs)¶ Sets up a connection to another peer-to-peer socket
Parameters: - sock – The connected socket object
- server – A reference to your peer-to-peer socket
- outgoing – Whether this connection is outgoing (default: False)
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active
¶
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addr
¶
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buffer
¶
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collect_incoming_data
(data)¶ Collects incoming data
Parameters: data – The most recently received bytes
Returns: True
if the data collection was successful,False
if the connection was closed
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compression
¶
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expected
¶
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fileno
()¶ Mirror for the fileno() method of the connection’s underlying socket
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find_terminator
()¶ Returns whether the defined return sequences is found
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handle_renegotiate
(packets)¶ The handler for connection renegotiations
This is to deal with connection maintenance. For instance, it could be that a compression method fails to decode on the other end, and a node will need to renegotiate which methods it is using. Hence the name of the flag associated with it, “renegotiate”.
Parameters: packets – A tuple
containing the packets received in this messageReturns: True
if an action was taken,False
if not
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id
¶
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last_sent
¶
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outgoing
¶
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protocol
¶ Returns server.protocol
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send_InternalMessage
(msg)¶ Sends a preconstructed message
Parameters: msg – The IntenalMessage
you wish to sendReturns: the IntenalMessage
object you just sent, orNone
if the sending was unsuccessful
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server
¶
-
sock
¶
-
time
¶
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class
py2p.mesh.
MeshDaemon
(*args, **kwargs)[source]¶ The class for mesh daemon. This inherits from
py2p.base.BaseDaemon
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__init__
(*args, **kwargs)¶ Sets up a daemon process for your peer-to-peer socket
Parameters: - addr – The address you wish to bind to
- port – The port you wish to bind to
- server – A reference to the peer-to-peer socket
Raises: socket.error
– The address you wanted is already in useValueError
– If your peer-to-peer socket is set up with an unknown encryption method
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conn_type
¶
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alive
¶
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daemon
¶
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exceptions
¶
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kill_old_nodes
(handler)¶ Cleans out connections which never finish a message
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main_thread
¶
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process_data
(handler)¶ Collects incoming data from nodes
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protocol
¶ Returns server.protocol
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server
¶
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sock
¶
-
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class
py2p.mesh.
MeshSocket
(*args, **kwargs)[source]¶ The class for mesh socket abstraction. This inherits from
py2p.base.BaseSocket
Added Events:
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Event 'connect'(conn)
This event is called whenever you have a new connection to the service network. In other words, whenever the length of your routing table is increased from zero to one.
If you call
on('connect')
, that will be executed on every connection to the network. So if you are suddenly disconnected, and manage to recover, that function will execute again.To avoid this, call
once('connect')
. That will usually be more correct.Parameters: conn (py2p.mesh.MeshSocket) – A reference to this abstract socket
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Event 'message'(conn)
This event is called whenever you receive a new message. A reference to the message is not passed to you. This is to prevent potential memory leaks.
If you want to register a “privileged” handler which does get a reference to the message, see
register_handler()
Parameters: conn (py2p.mesh.MeshSocket) – A reference to this abstract socket
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__init__
(*args, **kwargs)¶ Initializes a mesh socket
Parameters: - addr – The address you wish to bind to (ie: “192.168.1.1”)
- port – The port you wish to bind to (ie: 44565)
- prot – The Protocol you wish to operate over, defined by
a
py2p.base.Protocol
object - out_addr – Your outward facing address. Only needed if you’re connecting over the internet. If you use ‘0.0.0.0’ for the addr argument, this will automatically be set to your LAN address.
- debug_level – The verbosity you want this socket to use when printing event data
Raises: SocketException
– The address you wanted could not be bound, or is otherwise used
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requests
¶
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waterfalls
¶
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queue
¶
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daemon
¶
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handle_msg
(msg, conn)[source]¶ Decides how to handle various message types, allowing some to be handled automatically
Parameters: - msg – A
py2p.base.Message
object - conn – A
py2p.base.BaseConnection
object
Returns: True if an action was taken, None if not.
- msg – A
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_get_peer_list
()[source]¶ This function is used to generate a list-formatted group of your peers. It goes in format
[ ((addr, port), ID), ...]
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_send_handshake
(handler)[source]¶ Shortcut method for sending a handshake to a given handler
Parameters: handler – A MeshConnection
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_send_peers
(handler)[source]¶ Shortcut method to send a handshake response. This method is extracted from
__handle_handshake()
in order to allow cleaner inheritence frompy2p.sync.SyncSocket
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_handle_peers
(msg, handler)[source]¶ This callback is used to deal with peer signals. Its primary jobs is to connect to the given peers, if this does not exceed
py2p.mesh.max_outgoing
Parameters: - msg – A
Message
- handler – A
MeshConnection
Returns: Either
True
orNone
- msg – A
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send
(*args, **kargs)[source]¶ This sends a message to all of your peers. If you use default values it will send it to everyone on the network
Parameters: - *args – A list of objects you want your peers to receive
- **kargs – There are two keywords available:
- flag – A string or bytes-like object which defines your flag. In other words, this defines packet 0.
- type – A string or bytes-like object which defines your message type. Changing this from default can have adverse effects.
Raises: TypeError
– If any of the arguments are not serializable. This means your objects must be one of the following:Warning
If you change the type attribute from default values, bad things could happen. It MUST be a value from
py2p.base.flags
, and more specifically, it MUST be eitherbroadcast
orwhisper
. The only other valid flags arewaterfall
andrenegotiate
, but these are RESERVED and must NOT be used.
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waterfall
(msg)[source]¶ This function handles message relays. Its return value is based on whether it took an action or not.
Parameters: msg – The Message
in questionReturns: True
if the message was then forwarded.False
if not.
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connect
(addr, port, id=None, conn_type=<class 'py2p.mesh.MeshConnection'>)[source]¶ This function connects you to a specific node in the overall network. Connecting to one node should connect you to the rest of the network, however if you connect to the wrong subnet, the handshake failure involved is silent. You can check this by looking at the truthiness of this objects routing table. Example:
>>> conn = mesh.MeshSocket('localhost', 4444) >>> conn.connect('localhost', 5555) >>> # do some other setup for your program >>> if not conn.routing_table: ... conn.connect('localhost', 6666) # any fallback address
Parameters: - addr – A string address
- port – A positive, integral port
- id – A string-like object which represents the expected ID of this node
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disconnect
(handler)[source]¶ Closes a given connection, and removes it from your routing tables
Parameters: handler – the connection you would like to close
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_BaseSocket__closed
¶
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_BaseSocket__handlers
¶
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_MeshSocket__clean_waterfalls
()¶ This function cleans the
set
of recently relayed messages based on the following heuristics:- Delete all older than 60 seconds
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_MeshSocket__handle_handshake
(msg, handler)¶ This callback is used to deal with handshake signals. Its three primary jobs are:
- reject connections seeking a different network
- set connection state
- deal with connection conflicts
Parameters: - msg – A
Message
- handler – A
MeshConnection
Returns: Either
True
orNone
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_MeshSocket__handle_request
(msg, handler)¶ This callback is used to deal with request signals. Its three primary jobs are:
- respond with a peers signal if packets[1] is
'*'
- if you know the ID requested, respond to it
- if you don’t, make a request with your peers
Parameters: - msg – A
Message
- handler – A
MeshConnection
Returns: Either
True
orNone
- respond with a peers signal if packets[1] is
-
_MeshSocket__handle_response
(msg, handler)¶ This callback is used to deal with response signals. Its two primary jobs are:
- if it was your request, send the deferred message
- if it was someone else’s request, relay the information
Parameters: - msg – A
Message
- handler – A
MeshConnection
Returns: Either
True
orNone
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_MeshSocket__resolve_connection_conflict
(handler, h_id)¶ Sometimes in trying to recover a network a race condition is created. This function applies a heuristic to try and organize the fallout from that race condition. While it isn’t perfect, it seems to have increased connection recovery rate from ~20% to ~75%. This statistic is from memory on past tests. Much improvement can be made here, but this statistic can likely never be brought to 100%.
In the failure condition, the overall network is unaffected for large networks. In small networks this failure condition causes a fork, usually where an individual node is kicked out.
Parameters: - handler – The handler with whom you have a connection conflict
- h_id – The id of this handler
-
_logger
¶
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awaiting_ids
¶
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close
()¶ If the socket is not closed, close the socket
Raises: RuntimeError
– The socket was already closed
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debug_level
¶
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emit
(event, *args, **kwargs)¶ Emit
event
, passing*args
and**kwargs
to each attached function. ReturnsTrue
if any functions are attached toevent
; otherwise returnsFalse
.Example:
ee.emit('data', '00101001')
Assuming
data
is an attached function, this will calldata('00101001')'
.For coroutine event handlers, calling emit is non-blocking. In other words, you do not have to await any results from emit, and the coroutine is scheduled in a fire-and-forget fashion.
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id
¶
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incoming
¶ IDs of incoming connections
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listeners
(event)¶ Returns the list of all listeners registered to the
event
.
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on
(event, f=None)¶ Registers the function (or optionally an asyncio coroutine function)
f
to the event nameevent
.If
f
isn’t provided, this method returns a function that takesf
as a callback; in other words, you can use this method as a decorator, like so:@ee.on('data') def data_handler(data): print(data)
As mentioned, this method can also take an asyncio coroutine function:
@ee.on('data') async def data_handler(data) await do_async_thing(data)
This will automatically schedule the coroutine using the configured scheduling function (defaults to
asyncio.ensure_future
) and the configured event loop (defaults toasyncio.get_event_loop()
).
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once
(event, f=None)¶ The same as
ee.on
, except that the listener is automatically removed after being called.
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out_addr
¶
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outgoing
¶ IDs of outgoing connections
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protocol
¶
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recv
(quantity=1)[source]¶ This function has two behaviors depending on whether quantity is left as default.
If quantity is given, it will return a list of
Message
objects up to length quantity.If quantity is left alone, it will return either a single
Message
object, orNone
Parameters: quantity – The maximum number of Message
s you would like to pull (default: 1)Returns: A list of Message
s, an empty list, a singleMessage
, orNone
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register_handler
(method)¶ Register a handler for incoming method.
Parameters: method – A function with two given arguments. Its signature should be of the form handler(msg, handler)
, where msg is apy2p.base.Message
object, and handler is apy2p.base.BaseConnection
object. It should returnTrue
if it performed an action, to reduce the number of handlers checked.Raises: ValueError
– If the method signature doesn’t parse correctly
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remove_all_listeners
(event=None)¶ Remove all listeners attached to
event
. Ifevent
isNone
, remove all listeners on all events.
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remove_listener
(event, f)¶ Removes the function
f
fromevent
.
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routing_table
¶
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status
¶ The status of the socket.
Returns: "Nominal"
if all is going well, or a list of unexpected (Exception, traceback) tuples if not
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